LOS ANGELES - July 21, 2020 - Riot Games today unveiled a League of Legends Esports brand–LoL Esports–to serve as the platform and voice for world-class global competition and the biggest sports entertainment experiences for fans worldwide.
“We aspire to bring joy to billions of LoL Esports fans around the world,” said John Needham, Global Head of Esports, Riot Games. “It starts with building a thriving global esports ecosystem supported by electrifying competition, sustainable growth, cutting-edge technology, bold entertainment, and a focus on integrity for our teams and the sport.
“From thrilling regional league competitions that captivate millions of fans across the globe to the iconic trophy lift at Worlds, it all now lives within LoL Esports.”
As League of Legends heads into the next 10 years of the sport, the new LoL Esports brand will embody values that seek to reinforce gaming as a meaningful life pursuit. LoL Esports will for the first time debut its own distinct logo and visuals, inspired by the aesthetics of Summoner’s Rift.
Since its launch in 2010, League of Legends Esports has become the most-popular global esport, hitting a record-breaking viewership of 21.8 million AMA (Average Minute Audience) during the 2019 World Championship Final. The sport has grown to become a leader in the industry, with hundreds of professional players competing across 12 regional leagues around the world, a robust ecosystem that includes booming developmental and academic leagues, and a digital-first commitment to innovation redefining the sports experience.
During the on-going 2020 Summer Split, regional leagues have experienced significant year over year growth and command a larger online viewing audience as measured by AMA. A recent report from Engine Media/Torque Esports gaming streaming data analytics experts, Stream Hatchet, revealed a 129% increase in AMA among LoL Esports’ four largest leagues–LPL (China), LCK (South Korea), LEC (Europe) and LCS (North America)–on Twitch and YouTube, a testament to the increasingly global viewing habits of League of Legends Esports fans.
Starting this week, LoL Esports will begin delivering additional entertainment experiences through its enhanced digital channel–LoLEsports.com–along with three new video series, each with a different angle on global competition. Through this content (breakdowns below), fans will be able to experience League of Legends Esports covering the highest level of gameplay across 12 regional leagues and global events.
About Riot Games:
Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.
As League enters its second decade, Riot continues to evolve the game while delivering new experiences to players with VALORANT, Legends of Runeterra, Teamfight Tactics, League of Legends: Wild Rift, and multiple work-in-progress titles, while exploring the world of Runeterra through multimedia projects across music, comic books, TV, and more. Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 2,500+ Rioters in 20+ offices worldwide.
About League of Legends Esports:
League of Legends Esports is a premier global sport that attracts the attention of millions of fans around the world. There are currently over 800 professional players on more than 100 professional League of Legends Esports teams competing across 12 leagues globally. Each regional league is comprised of approximately 10 teams that compete against one another year-round over the course of two seasonal splits. Teams earn championship points in order to qualify for the two major international competitions: the Mid-Season Invitational and the World Championship. For further information, visit: www.lolesports.com or https://www.lolesportsmedia.com/ .